Rusted Gears in ARC Raiders: what they are, how to get them, and how to use them

A close-up of rusted mechanical gears lying on a workbench in ARC Raiders

Rusted gears in ARC Raiders: what they actually are Salvage runs in ARC Raiders are built around a small set of crafting materials, and rusted gears sit near the top of that hierarchy. They are a tier-two mechanical component used to repair, modify, and craft specific weapons, gadgets, and field equipment tied to the machines […]

Catch and Tame codes: complete player guide to redeeming rewards

Player redeeming catch and tame codes in the Roblox experience

Catch and Tame codes: how to redeem them and keep them working Active catch and tame codes convert developer-distributed strings of text into in-game resources such as Steaks and Bones, and the redemption window for each one is whatever the studio chooses to enforce. The loop in Catch and Tame is short and easy to […]

Spire of the Sun in Crimson Desert: Location, Scaling, and Design Notes

Spire of the Sun landmark in Crimson Desert's desert open world

Spire of the Sun in Crimson Desert: what the landmark means for players and developers The Spire of the Sun is one of the larger environmental monuments that anchors the western quadrant of Pywel in Pearl Abyss’s open-world action RPG, Crimson Desert. It is built as a tall, roughly hewn stone obelisk wrapped in a […]

ALS Codes in Game Development: A Practical Animation Guide

Animation programmer reviewing als codes on a workstation showing a character locomotion state machine

ALS codes in game development: what they actually do ALS codes are the configuration and behavior scripts that drive the Advanced Locomotion System, a community-maintained animation framework used in Unreal Engine to give third-person characters responsive, physically grounded movement. The codes themselves are not a single file. They are a coordinated set of animation blueprints, […]

Code for Hunty Zombie: Building a Roblox Survivor in Luau

Code for hunty zombie project open in a Roblox Studio editor

Code for Hunty Zombie: a practical Roblox Luau survival setup Writing the code for Hunty Zombie in Roblox is a useful exercise because it forces you to combine several systems at once: a spawning director, a wave timer, player damage, and enemy damage against players. Each piece is small, but they have to agree on […]

Silksong silver bells: the Bellhome quest, step by step

Hollow Knight Silksong Hornet standing in the Bellhome chamber among silver bells

Silksong silver bells: the Bellhome quest explained The silksong silver bells quest is one of the quieter side stories built into Hollow Knight: Silksong. It does not show up on the main map, it does not drop a marker on the compass, and it does not announce itself with a cutscene. A player simply hears […]

Strawberry elephant: designing a memorable mascot for casual and mobile games

Strawberry elephant mascot concept for a mobile game character sheet

Strawberry elephant as a game mascot A pink, strawberry-topped elephant sitting at the center of a casual or mobile game sounds like a children’s illustration at first, and that is the point. The strawberry elephant concept lands in a design sweet spot where silhouette, color, and emotional tone can carry a small game through tutorial, […]

New DTI codes: how developers ship and players redeem them

Concept of new dti codes being generated, tested, and redeemed in a dress to impress style game build

New DTI codes: how they move from a developer’s branch to a player’s wardrobe A working Dress to Impress build is rarely defined by a single file. The live experience is stitched together from a Roblox place, a Lua module tree, a remote-event surface, a content registry, a server-side validation layer, and a delivery system […]

Resident Evil walkthrough: a player’s guide to surviving Capcom’s survival horror

Resident Evil walkthrough hero image showing a dim save room with map and inventory

Resident Evil walkthrough: planning a route through survival horror A solid resident evil walkthrough is less about memorising every zombie spawn in advance and more about making calm decisions under pressure: which door to open first, whether to spend ammunition on a hallway full of walkers, when to backtrack to a save room, and which […]

Hollow Knight boss order: a practical progression path through Hallownest

Hollow Knight boss order progression through Hallownest

Hollow Knight boss order: building a progression path through Hallownest Working out a sensible hollow knight boss order is one of the first planning problems a new player faces, because the game never hands you a checklist. The world of Hallownest is open from very early on, and most bosses can be reached before you […]